Staff of Rejuvenation

Abilities
When using moves, the orb gains rays around it.


 * Passive: Increases all forms of the user's healing by 1.5x.
 * This weapon does not have a left click. Instead, when the users fall to 5% of their maximum health, it completely heals them, draining of their mana, and disables the weapon and its passive for 1 minute. After activation, it can not be activated for 10 minutes.
 * Alleviation Beam (Q): The user sends out a healing beam with a max range of about 600 studs that heals 25% of the target's max health at the cost of 25% of the user's mana every 1.25 seconds. When the user runs out of mana, they begin to use their health. Cooldown of 35 seconds and a mana cost of N/A.
 * Viability Eschewal (E): The user sacrifices 25% of their health to buff the Alleviaton Beam's healing to 30% for 30 seconds and buff Rejuvenating Outburst's AoE by 15%. Cooldown of 30 seconds and a mana cost of N/A.
 * Rejuvenating Outburst (R): The user levitates the staff above shoulder level, then slams it onto the ground. This causes an AoE attack that does 30% of the opponents' total hp and heals up to 5 allies with the lowest hp in the effected area, including the user. Cooldown of 45 seconds and a mana cost of N/A.

Scaling:

 * The Staff of Rejuvenation does not scale.

Notes:

 * While disabled, the staff's orb will be red.
 * When using moves, the staff's orb gains green rays around it.
 * The Alleviation Beam's actual length is 607 studs with a height of 7.9 studs and a width of 13.3 studs.
 * The Staff of Rejuvenation along with the Scythe of the Examinate are the only legendary weapons that have a third move.